The Last Utopi
A downloadable game for Windows and macOS
Years ago, after the alien plant spores ravaged the Earth, we piled onto spaceships and left. A new planet. A new culture. A new beginning.
But when Eli Mason, the enigmatic founder and CEO of The Colony, asks you to travel back to Earth to find out exactly how the alien invasion began, you have a duty to go.
It's time to go back to Utopi, the Swedish furniture store where the spores began to spread. You don't know what's left of your world. You don't know what you might find. But it's calling you.
Enter...
THE LAST UTOPI
Abridged Credits:
Game Design and Development:
ghoulishkid
Written By:
ghoulishkid and Cassidy (@baddielillith on Twitter)
Composer:
Benn Gabriner (@mirrormang on Instagram)
Made in 6 weeks for the Haunted PS1 Summer Jam 2020
Status | Released |
Platforms | Windows, macOS |
Rating | Rated 4.0 out of 5 stars (34 total ratings) |
Authors | ghoulishkid, bennis07 |
Genre | Adventure |
Tags | Horror, Low-poly, PSX (PlayStation), Retro |
Download
Click download now to get access to the following files:
Development log
- Version 0.1.4 - The Definitive Jam UpdateSep 05, 2020
- Version 0.1.1 - The First Bug Fix Update!Sep 01, 2020
Comments
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This was amazing! I loved the aesthetic of the game and it was really enjoyable. I wouldn't say it's horror but it was definitely still very good!
Highly recommended game and the story was also interesting.
The Last Utopi melted my dyslexic brain with the amount of text the game has. That however is not a bad thing at all, I really enjoyed playing the through game and reading the story about what - or rather who - made humans leave earth so rapidly.
I expected something completely different but I loved every second of it.
And a plus for the great product descriptions
Honestly an amazing game, I really enjoyed it's story and how it plays out! :)
My playthrough:
(SPOILERS BELOW)
My thoughts on the game:
• Very unique concept and detailed story.
• The building seems to be missing the stairs section (since there's an elevator).
• The story doesn't quite make sense to me... I mean, did he end humanity because he didn't like how people had to work and weren't as nice as his fantasies? It sounds kind of weird - killing billions of people just because you don't like how they live their life (even though they are perfectly fine with it). Killing them was really unnecessary.
• It isn't very well explained how the spores actually spread and killed everyone. If it started in this one store, how was it not handled fairly quickly?
Overall, I have had an amazing experience and I am very grateful for the opportunity of playing such a game. :)
Good game, man. Haunted PS1 always has some very talented guys like you. Congrats!
Girl actually haha, very much appreciate it though! Thanks for playing and posting a vid, I'm glad you enjoyed. :)
I had fun with your game. I liked the commentary you snuck in there. I'm still not sure of its effectiveness, per se, but I feel you got a conversation going and that's what's important.
My only real qualm with the game is that it was sometimes not clear where I needed to go, even though the goals you set up were easy enough to remember. Other than that, though, it was a good time. Keep making games!Thanks so much for playing! I appreciate your thoughtful criticisms and will take them to heart. I'm glad you enjoyed!
My video on The Last Utopi.
I'm pissed off because I don't know if the date is in the european or american way. Also it didn't show this thing again
That's a known bug that will likely remain in the build, as this was for a game jam. If it helps, the date is written the American way and is separated by slashes (example: December 21st, 2020 would be typed as 12/21/20).
I had a lotta fun with this strange little game, you should definitely make more!! Check out my gameplay
also subscribe!it might seem like I'm making fun in the video, but I actually really enjoyed playing through the entire thing.
Haha, thank you for playing and posting a video! I'm glad you enjoyed.
I loved this. It was eerie, and you never quite knew what was going to happen. Really cool stuff, and a great color palette. I also got a kick out of reading the furniture signs, ha.
Haha, I'm glad you enjoyed the furniture signs. I had a lot of fun writing those! Thank you for playing the game and giving me your thoughts.
Thanks so much for playing! I'm glad you enjoyed and I'm honored you consider it one of the best indie games you've played - that means a lot.
Finally, a game that simulates exactly how I feel when I’m stuck to buy candles at Ikea.
We just discussed your game on our podcast! Come check us out!
Episode 27: Happy Halloween-aversary!
http://scrachingtheitch.libsyn.com/
Wow, this was a real treat to listen to. This was a 6 week long jam game project, so a lot of quick decisions had to be made as a time saving measure. To know it all added to an eerie, otherworldly feeling for you is awesome. Thanks so much for the feature!
the Mac version seems to be broken, sadly
I'm sorry to hear that! I develop on PC, so it's always a bit of a challenge getting the Mac builds to work smoothly. Could you tell me a bit more about what you experienced? Was there an error message when you tried to run the game?
I feel a fool... I was pointed towards the Itch app from another page, and wasn't even aware that existed somehow. It runs perfectly well from the app!
Haha, no reason to feel like a fool! That's still very good info for me to know, so thanks for reaching out.
I absolutely had the best time playing this game! Really interesting concept and very fun!
I'm glad you dug it! Thank you for your kind words and for posting up a video of your playthrough.
I liked the idea of the game and the overall look of it. The outside really looks dangerous and toxic in an awesome way. :D Kinda wished there was something to find/explore there because I liked that environment. The puzzles were nice and felt natural since the solutions were found by exploring along the way instead of having to hunt for objects.
I sadly forgot the crouch button so it took a while longer for me to finish, sorry for that. Other than that I just had a minor pc problem because the pc didn't mention the layout of the date anymore after I checked it already at the start, so I tried to use dots instead of slashes.
I still had fun anyway and liked the ending/endings :D But I feel like making "that" person green gave the plot twist pretty much away.
Hi! Thank you for checking out the game and giving me your feedback! I agree with your critique of the environment of the game - given more time, I certainly would've liked to fill the world a bit more. I'm glad you enjoyed the puzzles and were able to figure out crouching! Fair point about the ending, haha. The green coloration is meant to show that that person is a hologram, but I can see what that might represent to the player.
Thank you for taking the time to comment and make a video for TLU!
I really love the visuals for this game, just the whole style is very pleasing. Kind of similar to Harvester and maybe Night of the Consumers. It's hard to see sometimes, and there aren't many things to do in the game itself. The rainbow tunnel is cute but tedious. I like the music. Overall I think it would be nice to see the game get expanded in the future, but it was enjoyable for the short amount of time it was worked on! I really like the whole concept.
Hey there! Thanks so much for playing and giving good feedback. I also happen to love the music, which was composed by Benn Gabriner (who you should check out here if you want to keep up with his stuff: https://www.instagram.com/mirrormang/).
I'm pretty honored to see you compare TLU to two other fantastic games, thank you! I agree with your criticism of the rainbow tunnel and the low lighting - both were meant to be tweaked a bit more, but the risk of doing a game jam is always that there will be significant rough edges due to time constraints. Those areas definitely fall under the "rough edges" category.
At this time there aren't any plans to expand this game, as I'm pleased with what it is, but it means a lot that what you saw left you wanting more. Thanks again for taking the time to comment with your thoughts, it means a lot!
This was really excellent but the controls didn't mention a crouch so I wandered around forever until a friend found a video of the game that had the player crouching and I pressed C (ctrl didn't work so that was also an issue).
Hey there! Thank you for your kind words and pointing out that glaring issue with the controls list. I'll be fixing that now!
There is a tutorial in the beginning of the game that does mention crouching, so thankfully there's at least that. I appreciate your patience!
I had so much fun solving the puzzles! Thanks for a fun game!
Of course! Thank you for playing!
Inside id room you can get into tv,do you need beta-testers?
Sorry for my late reply, Miko! It is very possible some colliders may be missing. All a part of rushing at the end of a jam, I'm afraid! The game is fully released as is, so I won't be needing any testers, but I appreciate the offer!
Show post...
love retro psxThank you for playing!
Gave it a go and feedback. Unfortunate especially to see as of like 42 minutes ago, I played the older version of the game, but my feedback would still probably be useful unless its all been fixed, of whatever I bring up
Haha, the slow speed of the dreaded tube you mentioned has been fixed. Sorry to see that was a sticking point for you. Thanks for playing!
The only way to make up for it is turning it into a Log Flume water slide.
I really love this game and I'm surprised no one has covered it yet. It really appeals to my sense of humor writing wise, the graphics match the tone perfectly, and the story is short and sweet.
Had a blast playing, can't wait to see more works like this in the future.
Thank you so much for your kind words! Glad you enjoyed the game :)